head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A 4X-strategy hybrid about controlling Arrakis through economy and intrigue.

Optimization · Pure Optimization
A turn-based strategy game where building the optimal army and economy decides victory.
Dune: Spice Wars leans Optimization (Pure Optimization); Heroes of Might and Magic IV leans Optimization (Pure Optimization).
Dune: Spice Wars leans a little harder on execution, though the gap is small.
Dune: Spice Wars
Low-APM real-time control
Heroes of Might and Magic IV
no real-time physical skill needed
Dune: Spice Wars leans a little harder on reads, though the gap is small.
Dune: Spice Wars
Human multiplayer politics adapt; AI doesn't
Heroes of Might and Magic IV
predicting human opponent strategy in PvP
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dune: Spice Wars
Map layout, sandworms, and hidden intel
Heroes of Might and Magic IV
combat rolls and map resources random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dune: Spice Wars
Spice economy, councils, and tech are deeply optimizable
Heroes of Might and Magic IV
army building and economy near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.