head to head
The Elder Scrolls V: Skyrim asks more than Dungeons 3, and the gap is execution.

Optimization · Pure Optimization
A dungeon-management strategy game where you build lairs and crush invading heroes.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Dungeons 3 leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Dungeons 3
minimal direct control, mostly management
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeons 3
scripted hero AI, not adaptive
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dungeons 3
some random dungeon events
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Dungeons 3 leans a little harder on optimization, though the gap is small.
Dungeons 3
base-building economy and unit optimization
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.