head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Parkour-fueled zombie survival where movement skill carries every encounter.

Execution · Practiced Mastery
A side-scrolling shooting test layered over loot-driven loadout optimisation.
Dying Light 2 Stay Human leans Execution (Practiced Mastery); Shoot Many Robots leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light 2 Stay Human
Parkour and melee timing central.
Shoot Many Robots
Run-and-gun aiming and dodging carry every level
Dying Light 2 Stay Human leans a little harder on reads, though the gap is small.
Dying Light 2 Stay Human
Infected and humans scripted, predictable.
Shoot Many Robots
Robot hordes follow scripted behaviours, never adapting
Shoot Many Robots leans a little harder on variance, though the gap is small.
Dying Light 2 Stay Human
Night spawns and loot vary.
Shoot Many Robots
Random loot drops shape each build's options
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light 2 Stay Human
Skill trees, weapon mods, route choices solvable.
Shoot Many Robots
Gear and stat loadout tuning gates harder difficulties
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.