head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
First-person parkour against zombies, especially terrifying after dark.

Execution · Practiced Mastery
An action adventure rewarding combat timing against scripted boss patterns.
Dying Light leans Execution (Practiced Mastery); God of War Ragnarok leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Parkour traversal and melee timing demanding.
God of War Ragnarok
Parry timing and combo execution in combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dying Light
Zombie AI scripted, non-adaptive.
God of War Ragnarok
Bosses use fixed movesets
Dying Light leans a little harder on variance, though the gap is small.
Dying Light
Night-hunter encounters bring randomness.
God of War Ragnarok
Negligible randomness
God of War Ragnarok leans a little harder on optimization, though the gap is small.
Dying Light
Crafting, blueprints, skill trees solvable.
God of War Ragnarok
Build choices and moveset mastery solve bosses
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.