head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Online football where stick control meets reading opponents.

Execution · Grand Arena
Elite-focused 40K RTS where power node pressure and ability-chain timing test both micro and opponent reading.
EA Sports FC 24 leans Execution (Competitive PvP); Warhammer 40,000: Dawn of War III leans Execution (Grand Arena).
EA Sports FC 24 leans a little harder on execution, though the gap is small.
EA Sports FC 24
Precise stick skills, timing, dribbling under pressure
Warhammer 40,000: Dawn of War III
Elite ability chains and walker micro have strict timing demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
EA Sports FC 24
Online play vs adapting humans rewards prediction
Warhammer 40,000: Dawn of War III
Three-race elite compositions must be scouted and countered
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
EA Sports FC 24
Minor RNG in deflections and momentum swings
Warhammer 40,000: Dawn of War III
Power node variance and ability cooldown RNG add moderate uncertainty
Warhammer 40,000: Dawn of War III leans a little harder on optimization, though the gap is small.
EA Sports FC 24
Squad building, tactics, Ultimate Team economy
Warhammer 40,000: Dawn of War III
Elite point allocation and doctrine selection are defined optimization problems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.