head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
MMA fighting sim where feints and stamina discipline decide layered striking and grappling exchanges.

Execution · Competitive PvP
Weapon-based dueling testing spacing execution and mixup prediction against humans.
EA Sports UFC 4 leans Execution (Competitive PvP); SoulCalibur III leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
EA Sports UFC 4
Strike timing, head movement, and grapple inputs
SoulCalibur III
Spacing, movement and just-frame timing demand real hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
EA Sports UFC 4
Feinting and baiting adaptive human opponents
SoulCalibur III
Versus humans, conditioning and throw-mixup guessing decides rounds
EA Sports UFC 4 leans a little harder on variance, though the gap is small.
EA Sports UFC 4
Little hidden information in the octagon
SoulCalibur III
Deterministic combat with nothing hidden
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
EA Sports UFC 4
Stamina management and matchup game-planning
SoulCalibur III
Frame data, matchup study and stage knowledge run deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.