head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A top-down shoot-em-up testing aim and dodging against scripted alien waves.

Execution · Practiced Mastery
Brutal cyberpunk twin-stick shooter about dash management and skill respeccing.
Earth Defense Force leans Execution (Pure Mechanics); Ruiner leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Earth Defense Force
Top-down shooting and dodging are the core demand
Ruiner
Dash timing and twin-stick precision under heavy pressure.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Earth Defense Force
Enemies are scripted waves, not adaptive
Ruiner
Enemy waves are fixed patterns.
Earth Defense Force leans a little harder on variance, though the gap is small.
Earth Defense Force
Enemy spawn patterns add some unpredictability
Ruiner
First-run unknowns in arena compositions.
Ruiner leans a little harder on optimization, though the gap is small.
Earth Defense Force
Weapon management and positioning aid survival
Ruiner
Respeccable skill builds per arena are a solvable puzzle.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.