head to head
Earth Defense Force asks more than Super Mario World, and the gap is variance.

Execution · Pure Mechanics
A top-down shoot-em-up testing aim and dodging against scripted alien waves.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Earth Defense Force leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Earth Defense Force
Top-down shooting and dodging are the core demand
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Earth Defense Force leans a little harder on reads, though the gap is small.
Earth Defense Force
Enemies are scripted waves, not adaptive
Super Mario World
Scripted Koopas adapt to nothing
Earth Defense Force leans clearly harder on variance.
Earth Defense Force
Enemy spawn patterns add some unpredictability
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Earth Defense Force
Weapon management and positioning aid survival
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.