head to head
Earth Defense Force asks more than Super Mario Odyssey, and the gap is variance.

Execution · Pure Mechanics
A top-down shoot-em-up testing aim and dodging against scripted alien waves.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Earth Defense Force leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Super Mario Odyssey leans a little harder on execution, though the gap is small.
Earth Defense Force
Top-down shooting and dodging are the core demand
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Earth Defense Force leans a little harder on reads, though the gap is small.
Earth Defense Force
Enemies are scripted waves, not adaptive
Super Mario Odyssey
No adaptive opponents whatsoever.
Earth Defense Force leans clearly harder on variance.
Earth Defense Force
Enemy spawn patterns add some unpredictability
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Earth Defense Force
Weapon management and positioning aid survival
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.