head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A subversive JRPG where understanding rolling HP mechanics and PSI optimization defeats its quirky scripted encounters.

Optimization · Pure Optimization
A puzzle-RPG hybrid where Djinn combination theory and Psynergy routing trivializes its scripted encounters.
EarthBound leans Optimization (Pure Optimization); Golden Sun leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
EarthBound
Rolling HP meter has very mild timing implication
Golden Sun
Fully turn-based Djinn-based combat; no timing demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
EarthBound
All enemies scripted with fixed attack patterns
Golden Sun
All bosses are scripted pattern fighters
EarthBound leans a little harder on variance, though the gap is small.
EarthBound
PSI randomness, enemy attack variety, and encounter triggers add unpredictability
Golden Sun
Djinn status randomness and summon charge timing add minor variance
Golden Sun leans a little harder on optimization, though the gap is small.
EarthBound
Status effects, rolling HP strategy, and Franklin Badge usage are solvable
Golden Sun
Djinn set theory, Psynergy routing, and summon sequencing are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.