head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A subversive JRPG where understanding rolling HP mechanics and PSI optimization defeats its quirky scripted encounters.

Optimization · Pure Optimization
A charming JRPG carried by familiar evolution and party-build routing.
EarthBound leans Optimization (Pure Optimization); Ni no Kuni: Wrath of the White Witch leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
EarthBound
Rolling HP meter has very mild timing implication
Ni no Kuni: Wrath of the White Witch
Hybrid action-turn combat, low input demand
Ni no Kuni: Wrath of the White Witch leans a little harder on reads, though the gap is small.
EarthBound
All enemies scripted with fixed attack patterns
Ni no Kuni: Wrath of the White Witch
Scripted enemies
EarthBound leans a little harder on variance, though the gap is small.
EarthBound
PSI randomness, enemy attack variety, and encounter triggers add unpredictability
Ni no Kuni: Wrath of the White Witch
Familiar catch and drop rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
EarthBound
Status effects, rolling HP strategy, and Franklin Badge usage are solvable
Ni no Kuni: Wrath of the White Witch
Familiar evolution and party routing rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.