head to head
EarthBoundvsPokémon Mystery Dungeon: Rescue Team DX
EarthBound leans Optimization (Pure Optimization); Pokémon Mystery Dungeon: Rescue Team DX leans Optimization (Systems & Chaos).
EarthBoundPokémon Mystery Dungeon: Rescue Team DX
Axis by axis
Execution2 vs 1
EarthBound leans harder on execution: Rolling HP meter has very mild timing implication
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 5
Pokémon Mystery Dungeon: Rescue Team DX leans harder on variance: Random dungeons softened by generous remake systems
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

