head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A subversive JRPG where understanding rolling HP mechanics and PSI optimization defeats its quirky scripted encounters.

Optimization · Systems & Chaos
Optimising Pokemon teams and match efficiency against board RNG and move limits.
EarthBound leans Optimization (Pure Optimization); Pokémon Shuffle leans Optimization (Systems & Chaos).
EarthBound leans a little harder on execution, though the gap is small.
EarthBound
Rolling HP meter has very mild timing implication
Pokémon Shuffle
Untimed matching removes any dexterity test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
EarthBound
All enemies scripted with fixed attack patterns
Pokémon Shuffle
Solo puzzle - no opponent
Pokémon Shuffle leans a little harder on variance, though the gap is small.
EarthBound
PSI randomness, enemy attack variety, and encounter triggers add unpredictability
Pokémon Shuffle
Board refills and drop RNG sway clear attempts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
EarthBound
Status effects, rolling HP strategy, and Franklin Badge usage are solvable
Pokémon Shuffle
Team typing, levels and move efficiency decide stage clears
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.