head to head
EarthBoundvsStranded Deep
EarthBound leans Optimization (Pure Optimization); Stranded Deep leans Optimization (Systems & Chaos).
EarthBoundStranded Deep
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 5
Stranded Deep leans harder on variance: Island layouts, loot containers, and boss shark HP vary per seed
Optimization7 vs 6
EarthBound leans harder on optimization: Status effects, rolling HP strategy, and Franklin Badge usage are solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

