head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A subversive JRPG where understanding rolling HP mechanics and PSI optimization defeats its quirky scripted encounters.

Optimization · Pure Optimization
Classic open-world RPG where stats and broken crafting systems trump twitch skill.
EarthBound leans Optimization (Pure Optimization); The Elder Scrolls III: Morrowind leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
EarthBound
Rolling HP meter has very mild timing implication
The Elder Scrolls III: Morrowind
Dice-roll combat ignores aim skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
EarthBound
All enemies scripted with fixed attack patterns
The Elder Scrolls III: Morrowind
No adaptive opposition
EarthBound leans a little harder on variance, though the gap is small.
EarthBound
PSI randomness, enemy attack variety, and encounter triggers add unpredictability
The Elder Scrolls III: Morrowind
Hit chances rolled behind the screen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
EarthBound
Status effects, rolling HP strategy, and Franklin Badge usage are solvable
The Elder Scrolls III: Morrowind
Alchemy and spellcrafting are famously solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.