head to head
Neither is simply harder - they are hard in different places. EarthBound demands more variance; Undertale demands more execution.

Optimization · Pure Optimization
A subversive JRPG where understanding rolling HP mechanics and PSI optimization defeats its quirky scripted encounters.

Optimization · Pure Optimization
A scripted RPG where pattern-learning and pacifist routing carry you.
EarthBound leans Optimization (Pure Optimization); Undertale leans Optimization (Pure Optimization).
Undertale leans clearly harder on execution.
EarthBound
Rolling HP meter has very mild timing implication
Undertale
Bullet-hell dodging in scripted patterns
Undertale leans a little harder on reads, though the gap is small.
EarthBound
All enemies scripted with fixed attack patterns
Undertale
NPCs follow fixed dialogue trees, not adaptive
EarthBound leans clearly harder on variance.
EarthBound
PSI randomness, enemy attack variety, and encounter triggers add unpredictability
Undertale
Minimal randomness in encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
EarthBound
Status effects, rolling HP strategy, and Franklin Badge usage are solvable
Undertale
Learning fixed boss patterns and mercy routes wins
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.