head to head

EarthBound cover artvsUndertale cover art

EarthBoundvsUndertale

EarthBound leans Optimization (Pure Optimization); Undertale leans Optimization (Pure Optimization).

EXECUTION2 /10READS0 /10VARIANCE4 /10OPTIMIZATION7 /10
EarthBoundUndertale

Axis by axis

Execution2 vs 4

Undertale leans harder on execution: Bullet-hell dodging in scripted patterns

Reads0 vs 1

Undertale leans harder on reads: NPCs follow fixed dialogue trees, not adaptive

Variance4 vs 1

EarthBound leans harder on variance: PSI randomness, enemy attack variety, and encounter triggers add unpredictability

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

EarthBound

full breakdown

Undertale