head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Low-pressure delivery driving where the real pull is uncovering hidden secrets.

Optimization · Practiced Mastery
Solving fixed grab-hand puzzles between scripted chase scares.
Easy Delivery Co. leans Optimization (Practiced Mastery); Poppy Playtime leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Easy Delivery Co.
Relaxed driving with forgiving physics
Poppy Playtime
GrabPack puzzles and chase sequences ask light dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Easy Delivery Co.
Townsfolk are scripted characters, nothing adapts
Poppy Playtime
Toys follow scripted chase triggers, not minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Easy Delivery Co.
Hidden secrets and strange events reward exploration
Poppy Playtime
First-time scares rely on unknown scripted events
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Easy Delivery Co.
Delivery routes and earnings optimise lightly
Poppy Playtime
Circuit puzzles have single fixed solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.