head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An open-world soulslike about pattern-learning bosses while engineering a strong build.

Optimization · Practiced Mastery
Open-world Monster Hunter with dynamic weather and seamless herd ecosystems.
Elden Ring leans Execution (Practiced Mastery); Monster Hunter Wilds leans Optimization (Practiced Mastery).
Elden Ring leans a little harder on execution, though the gap is small.
Elden Ring
Dodge timing and weapon spacing carry every fight.
Monster Hunter Wilds
Positioning, wound targeting, and weapon timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Elden Ring
Bosses use scripted movesets with delayed timings, not adaptation.
Monster Hunter Wilds
Monsters are scripted ecosystems, not adaptive minds
Monster Hunter Wilds leans a little harder on variance, though the gap is small.
Elden Ring
Open-world drops and rune farms add mild randomness.
Monster Hunter Wilds
Weather cycles and decoration RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Elden Ring
Build crafting, routes, and boss patterns are deeply learnable.
Monster Hunter Wilds
Builds and monster knowledge trivialize hunts when mastered
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.