head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An open-world soulslike about pattern-learning bosses while engineering a strong build.

Optimization · Practiced Mastery
Breakout Monster Hunter where learning each beast's moveset turns terror into routine.
Elden Ring leans Execution (Practiced Mastery); Monster Hunter: World leans Optimization (Practiced Mastery).
Elden Ring leans a little harder on execution, though the gap is small.
Elden Ring
Dodge timing and weapon spacing carry every fight.
Monster Hunter: World
Deliberate weapon timing against huge movesets
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Elden Ring
Bosses use scripted movesets with delayed timings, not adaptation.
Monster Hunter: World
Monsters are learnable scripts, never adaptive
Monster Hunter: World leans a little harder on variance, though the gap is small.
Elden Ring
Open-world drops and rune farms add mild randomness.
Monster Hunter: World
Decoration drops are notorious RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Elden Ring
Build crafting, routes, and boss patterns are deeply learnable.
Monster Hunter: World
Knowing the monster and building counters is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.