head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An open-world soulslike about pattern-learning bosses while engineering a strong build.

Execution · Practiced Mastery
A stance-action RPG carried by ki-pulse timing and loot build optimization.
Elden Ring leans Execution (Practiced Mastery); Nioh leans Execution (Practiced Mastery).
Nioh leans a little harder on execution, though the gap is small.
Elden Ring
Dodge timing and weapon spacing carry every fight.
Nioh
Stance and ki-pulse timing demand inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Elden Ring
Bosses use scripted movesets with delayed timings, not adaptation.
Nioh
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Elden Ring
Open-world drops and rune farms add mild randomness.
Nioh
Loot affix rolls
Elden Ring leans a little harder on optimization, though the gap is small.
Elden Ring
Build crafting, routes, and boss patterns are deeply learnable.
Nioh
Build crafting and stance routing reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.