head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An open-world soulslike about pattern-learning bosses while engineering a strong build.

Execution · Practiced Mastery
A stance-switching action RPG where input precision meets deep loot theorycraft.
Elden Ring leans Execution (Practiced Mastery); Nioh 2 leans Execution (Practiced Mastery).
Nioh 2 leans a little harder on execution, though the gap is small.
Elden Ring
Dodge timing and weapon spacing carry every fight.
Nioh 2
Stance switching, ki pulse, burst counters demand inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Elden Ring
Bosses use scripted movesets with delayed timings, not adaptation.
Nioh 2
Scripted enemies, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Elden Ring
Open-world drops and rune farms add mild randomness.
Nioh 2
Loot drops with affix randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Elden Ring
Build crafting, routes, and boss patterns are deeply learnable.
Nioh 2
Deep build crafting and stance theorycraft central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.