head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An open-world soulslike about pattern-learning bosses while engineering a strong build.
Execution · Practiced Mastery
A survival shooter combining aim execution with resource optimization.
Elden Ring leans Execution (Practiced Mastery); Resident Evil 4 Remake leans Execution (Practiced Mastery).
Elden Ring leans a little harder on execution, though the gap is small.
Elden Ring
Dodge timing and weapon spacing carry every fight.
Resident Evil 4 Remake
Precise aim and parry timing under pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Elden Ring
Bosses use scripted movesets with delayed timings, not adaptation.
Resident Evil 4 Remake
Enemies follow scripted aggression patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Elden Ring
Open-world drops and rune farms add mild randomness.
Resident Evil 4 Remake
Item drops and enemy spawns vary slightly
Elden Ring leans a little harder on optimization, though the gap is small.
Elden Ring
Build crafting, routes, and boss patterns are deeply learnable.
Resident Evil 4 Remake
Inventory tetris, routing, and resource economy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.