head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A VR table tennis sim testing physical paddle control and reading opponents.

Execution · Competitive PvP
Milsim 50v50 team-tactical shooter.
Eleven: Table Tennis VR leans Execution (Pure Mechanics); Squad leans Execution (Competitive PvP).
Eleven: Table Tennis VR leans a little harder on execution, though the gap is small.
Eleven: Table Tennis VR
Precise physical paddle control is the entire test
Squad
Bullet drop, sway, suppression test aim
Squad leans a little harder on reads, though the gap is small.
Eleven: Table Tennis VR
Predicting human opponents' shots and placement matters
Squad
Squad tactics versus humans demand prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Eleven: Table Tennis VR
Realistic physics; little randomness
Squad
Minimal RNG, comm-driven outcomes
Squad leans a little harder on optimization, though the gap is small.
Eleven: Table Tennis VR
Serve strategy and spin choices have known answers
Squad
Logistics, FOB placement, kit choice deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.