head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Galaxy-spanning space sim about flight and trade.

Optimization · Pure Optimization
A tower-defense action hybrid testing trap planning and ambush layout against night waves.
Elite Dangerous leans Optimization (Practiced Mastery); Sang-Froid: Tales of Werewolves leans Optimization (Pure Optimization).
Elite Dangerous leans a little harder on execution, though the gap is small.
Elite Dangerous
Flight controls, docking, combat aim
Sang-Froid: Tales of Werewolves
Combat and trap-firing need some timing under attack
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Elite Dangerous
Light PvP reads, mostly PvE
Sang-Froid: Tales of Werewolves
Enemies follow scripted attack paths, not adaptation
Sang-Froid: Tales of Werewolves leans a little harder on variance, though the gap is small.
Elite Dangerous
Procedural galaxy, mission variance
Sang-Froid: Tales of Werewolves
Enemy types and approaches are partly randomized nightly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Elite Dangerous
Ship build, trade routes, engineering grind
Sang-Froid: Tales of Werewolves
Planning trap placement and ambushes IS the core game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.