head to head
Sang-Froid: Tales of Werewolves asks more than Portal 2, and the gap is variance.

Optimization · Pure Optimization
A first-person puzzle game where seeing the solution is the whole skill.

Optimization · Pure Optimization
A tower-defense action hybrid testing trap planning and ambush layout against night waves.
Portal 2 leans Optimization (Pure Optimization); Sang-Froid: Tales of Werewolves leans Optimization (Pure Optimization).
Sang-Froid: Tales of Werewolves leans clearly harder on execution.
Portal 2
Portal placement requires some precision but timing is lenient.
Sang-Froid: Tales of Werewolves
Combat and trap-firing need some timing under attack
Sang-Froid: Tales of Werewolves leans clearly harder on reads.
Portal 2
No opponent; puzzles are static.
Sang-Froid: Tales of Werewolves
Enemies follow scripted attack paths, not adaptation
Sang-Froid: Tales of Werewolves leans clearly harder on variance.
Portal 2
Puzzles are deterministic with no randomness.
Sang-Froid: Tales of Werewolves
Enemy types and approaches are partly randomized nightly
Portal 2 leans a little harder on optimization, though the gap is small.
Portal 2
Solving the puzzle's logic IS the entire game.
Sang-Froid: Tales of Werewolves
Planning trap placement and ambushes IS the core game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.