head to head
Sang-Froid: Tales of Werewolves asks more than Fallout: New Vegas, and the gap is variance.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.

Optimization · Pure Optimization
A tower-defense action hybrid testing trap planning and ambush layout against night waves.
Fallout: New Vegas leans Optimization (Pure Optimization); Sang-Froid: Tales of Werewolves leans Optimization (Pure Optimization).
Sang-Froid: Tales of Werewolves leans a little harder on execution, though the gap is small.
Fallout: New Vegas
Shooter inputs with VATS assist
Sang-Froid: Tales of Werewolves
Combat and trap-firing need some timing under attack
Sang-Froid: Tales of Werewolves leans a little harder on reads, though the gap is small.
Fallout: New Vegas
Scripted factions and enemies
Sang-Froid: Tales of Werewolves
Enemies follow scripted attack paths, not adaptation
Sang-Froid: Tales of Werewolves leans clearly harder on variance.
Fallout: New Vegas
Some loot and crit RNG
Sang-Froid: Tales of Werewolves
Enemy types and approaches are partly randomized nightly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
Sang-Froid: Tales of Werewolves
Planning trap placement and ambushes IS the core game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.