head to head
Emily is Away <3vsEverlasting Summer
Emily is Away <3 leans Variance (Light / Casual); Everlasting Summer leans Optimization (Light / Casual).
Emily is Away <3Everlasting Summer
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization2 vs 3
Everlasting Summer leans harder on optimization: Mapping choice branches to endings is trivially solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

