head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Variance · Light / Casual
A nostalgic AIM-style chat story where dialogue choices steer a doomed friendship.

Variance · Light / Casual
A horror sound-novel chapter testing attention to an unfolding rural mystery.
Emily is Away leans Variance (Light / Casual); Higurashi When They Cry Hou: Ch.3 Tatarigoroshi leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Emily is Away
Typing gibberish renders to dialogue automatically
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi
Reading text; no physical demand
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi leans a little harder on reads, though the gap is small.
Emily is Away
Emily is fully scripted
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi
Authored mystery with no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Emily is Away
Outcomes hidden on first playthrough
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi
Hidden mystery details unfold but story is fixed
Emily is Away leans a little harder on optimization, though the gap is small.
Emily is Away
Branch mapping reveals the fixed ending logic
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi
Little to solve mechanically; it is reading
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.