head to head
Emily is AwayvsHigurashi When They Cry Hou: Ch.3 Tatarigoroshi
Emily is Away leans Variance (Light / Casual); Higurashi When They Cry Hou: Ch.3 Tatarigoroshi leans Variance (Light / Casual).
Emily is AwayHigurashi When They Cry Hou: Ch.3 Tatarigoroshi
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 1
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi leans harder on reads: Authored mystery with no adaptive opponent
Variance2 vs 2
Even - both lean on variance about the same.
Optimization2 vs 1
Emily is Away leans harder on optimization: Branch mapping reveals the fixed ending logic
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

