head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Light / Casual
A horror sound-novel chapter testing attention to an unfolding rural mystery.

Variance · Light / Casual
An interactive story that tests emotional choice, not skill.
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi leans Variance (Light / Casual); The Walking Dead leans Variance (Light / Casual).
The Walking Dead leans a little harder on execution, though the gap is small.
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi
Reading text; no physical demand
The Walking Dead
Quick-time prompts are forgiving and rarely fail the story
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi leans a little harder on reads, though the gap is small.
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi
Authored mystery with no adaptive opponent
The Walking Dead
No opponent - characters follow the script
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi
Hidden mystery details unfold but story is fixed
The Walking Dead
Branch outcomes are hidden on a first playthrough only
The Walking Dead leans a little harder on optimization, though the gap is small.
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi
Little to solve mechanically; it is reading
The Walking Dead
Choices barely gate progress; nothing meaningful to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.