head to head

Emily is Away cover artvsVA-11 Hall-A: Cyberpunk Bartender Action cover art

Emily is AwayvsVA-11 Hall-A: Cyberpunk Bartender Action

Emily is Away leans Variance (Light / Casual); VA-11 Hall-A: Cyberpunk Bartender Action leans Optimization (Light / Casual).

EXECUTION0 /10READS0 /10VARIANCE2 /10OPTIMIZATION2 /10
Emily is AwayVA-11 Hall-A: Cyberpunk Bartender Action

Axis by axis

Execution0 vs 0

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance2 vs 1

Emily is Away leans harder on variance: Outcomes hidden on first playthrough

Optimization2 vs 3

VA-11 Hall-A: Cyberpunk Bartender Action leans harder on optimization: Memorising correct drink recipes for good endings is light and finite

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Emily is Away

full breakdown

VA-11 Hall-A: Cyberpunk Bartender Action