head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Mind & Math
14-epoch RTS where economic scaling, epoch-rush timing, and civilization counter-picks span stone age to future war.

Reads · Grand Arena
A team MOBA where map control and adaptive duels decide objectives.
Empire Earth leans Optimization (Mind & Math); League of Legends leans Reads (Grand Arena).
League of Legends leans a little harder on execution, though the gap is small.
Empire Earth
Epoch-spanning army micro and hero management need consistent attention
League of Legends
Mechanics matter but not aimbot-decisive.
League of Legends leans a little harder on reads, though the gap is small.
Empire Earth
Opponent epoch rush and civilization bonuses must be predicted
League of Legends
Lane and jungle constantly mind-game opponents.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Empire Earth
Map resource distribution adds uncertainty at start; converges quickly
League of Legends
Champion select and minor RNG only.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Empire Earth
Epoch advancement timing and citizen allocation are near-optimally solvable
League of Legends
Itemization, wave management, and macro are solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.