head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Gunpowder-era Total War blending empire management with line battles.

Optimization · Pure Optimization
A football management sim testing tactics, squad building and club economics.
Empire: Total War leans Optimization (Pure Optimization); Football Club Simulator - FCS leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Empire: Total War
Real-time battle micro is modest
Football Club Simulator - FCS
Real-time orders, but no twitch ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Empire: Total War
Multiplayer line-battle feints exist
Football Club Simulator - FCS
Opponent managers offer light tactical prediction
Football Club Simulator - FCS leans a little harder on variance, though the gap is small.
Empire: Total War
Campaign AI and battle dice noise
Football Club Simulator - FCS
Match outcomes and player form carry randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Empire: Total War
Campaign economy and line-infantry tactics are mappable
Football Club Simulator - FCS
Squad building, tactics and club finances decide success
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.