head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Gunpowder-era Total War blending empire management with line battles.

Optimization · Pure Optimization
An adventure about haggling and managing money where rupees are your life force.
Empire: Total War leans Optimization (Pure Optimization); Freshly-Picked Tingle's Rosy Rupeeland leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Empire: Total War
Real-time battle micro is modest
Freshly-Picked Tingle's Rosy Rupeeland
Simple touch controls; little twitch demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Empire: Total War
Multiplayer line-battle feints exist
Freshly-Picked Tingle's Rosy Rupeeland
NPC haggling has fixed thresholds, not adaptive modeling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Empire: Total War
Campaign AI and battle dice noise
Freshly-Picked Tingle's Rosy Rupeeland
Price-guessing has hidden bounds to probe
Empire: Total War leans a little harder on optimization, though the gap is small.
Empire: Total War
Campaign economy and line-infantry tactics are mappable
Freshly-Picked Tingle's Rosy Rupeeland
Managing rupees and haggling efficiently is the core test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.