head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Gunpowder-era Total War blending empire management with line battles.

Optimization · Pure Optimization
A turn-based mercenary tactics game about positioning and resource management.
Empire: Total War leans Optimization (Pure Optimization); Jagged Alliance: Rage! leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Empire: Total War
Real-time battle micro is modest
Jagged Alliance: Rage!
Turn-based, so no aim or reflex demand
Empire: Total War leans a little harder on reads, though the gap is small.
Empire: Total War
Multiplayer line-battle feints exist
Jagged Alliance: Rage!
Enemy AI is scripted, not adaptive to you
Jagged Alliance: Rage! leans a little harder on variance, though the gap is small.
Empire: Total War
Campaign AI and battle dice noise
Jagged Alliance: Rage!
Hit chances and ambush placement add randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Empire: Total War
Campaign economy and line-infantry tactics are mappable
Jagged Alliance: Rage!
Positioning, action-point use and gear management decide fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.