head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Gunpowder-era Total War blending empire management with line battles.

Optimization · Pure Optimization
A football management sim emphasizing player personalities and off-pitch drama.
Empire: Total War leans Optimization (Pure Optimization); Lords of Football leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Empire: Total War
Real-time battle micro is modest
Lords of Football
minimal direct control, management focus
Empire: Total War leans a little harder on reads, though the gap is small.
Empire: Total War
Multiplayer line-battle feints exist
Lords of Football
opposing managers' AI is scripted
Lords of Football leans a little harder on variance, though the gap is small.
Empire: Total War
Campaign AI and battle dice noise
Lords of Football
match outcomes and events randomized
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Empire: Total War
Campaign economy and line-infantry tactics are mappable
Lords of Football
squad management and training dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.