head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Roguelite blending twin-stick shooting with tower-defense crystal escorts.

Execution · Practiced Mastery
Loot-driven co-op heist shooter where builds and route knowledge make perfect crimes.
Endless Dungeon leans Execution (Practiced Mastery); Payday 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Endless Dungeon
Twin-stick shooting during wave defenses
Payday 2
Sustained gunfights and stealth execution under pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Endless Dungeon
Monster waves follow spawn rules, not adaptation
Payday 2
Cops and guards follow spawn scripts
Endless Dungeon leans a little harder on variance, though the gap is small.
Endless Dungeon
Procedural floors and random resource rooms
Payday 2
Random vault locations, guard patrols, and escrow rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Endless Dungeon
Turret placement and route economy planning
Payday 2
Skill builds and stealth route planning per heist
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.