head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Roguelite blending twin-stick shooting with tower-defense crystal escorts.

Execution · Practiced Mastery
Soulslike shooter where procedurally rolled campaigns randomize bosses and loot.
Endless Dungeon leans Execution (Practiced Mastery); Remnant: From the Ashes leans Execution (Practiced Mastery).
Remnant: From the Ashes leans a little harder on execution, though the gap is small.
Endless Dungeon
Twin-stick shooting during wave defenses
Remnant: From the Ashes
Souls-style dodging fused with sustained gun accuracy.
Remnant: From the Ashes leans a little harder on reads, though the gap is small.
Endless Dungeon
Monster waves follow spawn rules, not adaptation
Remnant: From the Ashes
Bosses are scripted movesets despite feeling adversarial.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Endless Dungeon
Procedural floors and random resource rooms
Remnant: From the Ashes
Procedurally rolled worlds, bosses, and item availability.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Endless Dungeon
Turret placement and route economy planning
Remnant: From the Ashes
Build crafting and learned boss patterns converge to mastery.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.