head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Fantasy 4X with strong asymmetric factions and quest paths.

Optimization · Pure Optimization
A text-based wrestling-promotion management sim about optimizing bookings and rosters.
Endless Legend leans Optimization (Pure Optimization); Extreme Warfare Revenge leans Optimization (Pure Optimization).
Endless Legend leans a little harder on execution, though the gap is small.
Endless Legend
turn-based
Extreme Warfare Revenge
Text-based management, no physical input
Endless Legend leans a little harder on reads, though the gap is small.
Endless Legend
scripted AI, limited MP
Extreme Warfare Revenge
AI promotions follow fixed logic, not personal adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Endless Legend
quest and tech rolls
Extreme Warfare Revenge
Random pop swings, injuries, and morale events
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Endless Legend
faction-specific yield optimization
Extreme Warfare Revenge
Booking, roster, and finances are a deep solvable system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.