head to head
Neither is simply harder - they are hard in different places. Extreme Warfare Revenge demands more reads; The Elder Scrolls V: Skyrim demands more execution.

Optimization · Pure Optimization
A text-based wrestling-promotion management sim about optimizing bookings and rosters.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Extreme Warfare Revenge leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Extreme Warfare Revenge
Text-based management, no physical input
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Extreme Warfare Revenge leans clearly harder on reads.
Extreme Warfare Revenge
AI promotions follow fixed logic, not personal adaptation
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Extreme Warfare Revenge leans clearly harder on variance.
Extreme Warfare Revenge
Random pop swings, injuries, and morale events
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Extreme Warfare Revenge leans a little harder on optimization, though the gap is small.
Extreme Warfare Revenge
Booking, roster, and finances are a deep solvable system
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.