head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Fantasy 4X with strong asymmetric factions and quest paths.

Optimization · Pure Optimization
Turn-based football management testing squad building and tactical positioning against dice rolls.
Endless Legend leans Optimization (Pure Optimization); Football, Tactics & Glory leans Optimization (Pure Optimization).
Endless Legend leans a little harder on execution, though the gap is small.
Endless Legend
turn-based
Football, Tactics & Glory
Fully turn-based - zero physical demand
Endless Legend leans a little harder on reads, though the gap is small.
Endless Legend
scripted AI, limited MP
Football, Tactics & Glory
Online opponents add light prediction; AI is mappable
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Endless Legend
quest and tech rolls
Football, Tactics & Glory
Action dice rolls swing individual duels on the pitch
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Endless Legend
faction-specific yield optimization
Football, Tactics & Glory
Squad development, skills and turn tactics are the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.