head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Fantasy 4X with strong asymmetric factions and quest paths.

Optimization · Pure Optimization
A 4X strategy game testing empire economy, tech, and military planning.
Endless Legend leans Optimization (Pure Optimization); Oriental Empires leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Endless Legend
turn-based
Oriental Empires
Turn-based commands need no twitch precision
Oriental Empires leans a little harder on reads, though the gap is small.
Endless Legend
scripted AI, limited MP
Oriental Empires
Multiplayer rewards anticipating rivals, but AI is scripted
Endless Legend leans a little harder on variance, though the gap is small.
Endless Legend
quest and tech rolls
Oriental Empires
Combat and event randomness, mostly bounded
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Endless Legend
faction-specific yield optimization
Oriental Empires
Economy, tech, and army development decide empires
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.