head to head
Neither is simply harder - they are hard in different places. Oriental Empires demands more reads; The Elder Scrolls V: Skyrim demands more execution.

Optimization · Pure Optimization
A 4X strategy game testing empire economy, tech, and military planning.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Oriental Empires leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Oriental Empires
Turn-based commands need no twitch precision
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Oriental Empires leans clearly harder on reads.
Oriental Empires
Multiplayer rewards anticipating rivals, but AI is scripted
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Oriental Empires leans a little harder on variance, though the gap is small.
Oriental Empires
Combat and event randomness, mostly bounded
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Oriental Empires leans a little harder on optimization, though the gap is small.
Oriental Empires
Economy, tech, and army development decide empires
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.