head to head
Neither is simply harder - they are hard in different places. Endzone - A World Apart demands more variance; The Elder Scrolls V: Skyrim demands more execution.

Optimization · Pure Optimization
Post-apocalyptic city builder about balancing water, radiation, and morale against random disasters.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Endzone - A World Apart leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Endzone - A World Apart
Pause-friendly mouse-driven management
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Endzone - A World Apart
No adaptive opposition
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Endzone - A World Apart leans clearly harder on variance.
Endzone - A World Apart
Droughts, radiation, and raider events arrive semi-randomly
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Endzone - A World Apart leans a little harder on optimization, though the gap is small.
Endzone - A World Apart
Resource chains and settlement layout are the whole game
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.