head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
A cinematic action adventure retelling Journey to the West in a post-apocalypse.

Execution · Practiced Mastery
A dark puzzle-platformer about a tiny girl in a grotesque world.
Enslaved: Odyssey to the West leans Optimization (Practiced Mastery); Little Nightmares leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Enslaved: Odyssey to the West
Forgiving combat and automated climbing
Little Nightmares
Stealth platforming demands timing.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Enslaved: Odyssey to the West
Mechs are scripted
Little Nightmares
Enemies are scripted.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Enslaved: Odyssey to the West
Encounters fully fixed
Little Nightmares
Minimal randomness.
Enslaved: Odyssey to the West leans a little harder on optimization, though the gap is small.
Enslaved: Odyssey to the West
Upgrades and encounter solutions are learnable
Little Nightmares
Routes have fixed solutions.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.