head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A bullet-hell roguelike where dodging fixed patterns is the core skill.

Execution · Twitch Chaos
A permadeath bullet-hell MMO where dozens of players swarm gods and one mistake erases your character.
Enter the Gungeon leans Execution (Practiced Mastery); Realm of the Mad God leans Execution (Twitch Chaos).
Enter the Gungeon leans a little harder on execution, though the gap is small.
Enter the Gungeon
Bullet-hell dodge-rolling and precise aim define survival.
Realm of the Mad God
Dodging dense bullet patterns with permadeath stakes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Enter the Gungeon
Bosses use fixed bullet patterns; no adaptation.
Realm of the Mad God
Boss patterns are scripted; other players cooperate, not oppose
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Enter the Gungeon
Gun and item drops heavily randomized.
Realm of the Mad God
Loot drops and event spawns gamble your character's fate
Enter the Gungeon leans a little harder on optimization, though the gap is small.
Enter the Gungeon
Synergy hunting and shop routing shape strong runs.
Realm of the Mad God
Gear tiers, class knowledge, and dungeon routing compound
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.