head to head
The Lord of the Rings: The Battle for Middle-earth asks more than Epiko Regal, and the gap is execution.

Reads · Mind & Math
Real-time card battles testing deck building and predicting a live opponent's plays.

Optimization · Mind & Math
Tolkien RTS where build orders and army counters decide the war for Middle-earth.
Epiko Regal leans Reads (Mind & Math); The Lord of the Rings: The Battle for Middle-earth leans Optimization (Mind & Math).
The Lord of the Rings: The Battle for Middle-earth leans clearly harder on execution.
Epiko Regal
Card placement timing matters more than dexterity
The Lord of the Rings: The Battle for Middle-earth
Micro and multitasking under real-time pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Epiko Regal
Live PvP rewards predicting opponents' deployments and counters
The Lord of the Rings: The Battle for Middle-earth
Multiplayer rewards predicting opponent army choices
Epiko Regal leans a little harder on variance, though the gap is small.
Epiko Regal
Card draw order randomises each match's options
The Lord of the Rings: The Battle for Middle-earth
Scouting hides enemy composition until revealed
The Lord of the Rings: The Battle for Middle-earth leans a little harder on optimization, though the gap is small.
Epiko Regal
Deck construction and elixir-style economy are studyable
The Lord of the Rings: The Battle for Middle-earth
Build orders and counter units are largely solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.