head to head
Façade asks more than Erica, and the gap is reads.

Variance · Light / Casual
A live-action FMV thriller steered through touchpad choices and gestures.

Variance · Bluff & Deduction
An interactive drama experiment testing conversational probing of a hidden narrative state machine.
Erica leans Variance (Light / Casual); Façade leans Variance (Bluff & Deduction).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Erica
Touch gestures with no skill ceiling
Façade
Typing free text to NPCs involves no motor skill
Façade leans clearly harder on reads.
Erica
No opponent
Façade
The AI reacts richly but follows mappable drama beats
Façade leans a little harder on variance, though the gap is small.
Erica
Branch outcomes hidden on first viewing
Façade
Hidden conversational state makes each playthrough unpredictable
Erica leans a little harder on optimization, though the gap is small.
Erica
Mapping choice branches across replays
Façade
Steering the couple's argument has loose discoverable levers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.