head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Light / Casual
A live-action FMV thriller steered through touchpad choices and gestures.

Variance · Systems & Chaos
A short scripted horror walk whose only test is not knowing what comes next.
Erica leans Variance (Light / Casual); Rental leans Variance (Systems & Chaos).
Rental leans a little harder on execution, though the gap is small.
Erica
Touch gestures with no skill ceiling
Rental
Walking through a short spook house demands no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Erica
No opponent
Rental
Scares are scripted, nothing adapts to you
Rental leans a little harder on variance, though the gap is small.
Erica
Branch outcomes hidden on first viewing
Rental
First playthrough runs entirely on unknown scripted events
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Erica
Mapping choice branches across replays
Rental
Once seen, the whole route is trivially known
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.