head to head
EricavsSlay the Princess: The Pristine Cut
Erica leans Variance (Light / Casual); Slay the Princess: The Pristine Cut leans Variance (Light / Casual).
EricaSlay the Princess: The Pristine Cut
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization3 vs 2
Erica leans harder on optimization: Mapping choice branches across replays
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

