head to head
Escape from Tarkov asks more than Warcraft III: Reign of Chaos, and the gap is variance.

Execution · Grand Arena
Hardcore extraction shooter with deep systems.

Optimization · Grand Arena
Blizzard's hero-centric RTS where build-order theory meets surgical unit micro against humans.
Escape from Tarkov leans Execution (Grand Arena); Warcraft III: Reign of Chaos leans Optimization (Grand Arena).
Escape from Tarkov leans a little harder on execution, though the gap is small.
Escape from Tarkov
Realistic recoil and one-tap aim brutal
Warcraft III: Reign of Chaos
Micro of heroes and units decides fights
Escape from Tarkov leans a little harder on reads, though the gap is small.
Escape from Tarkov
PvP corner-fights are pure mind games
Warcraft III: Reign of Chaos
Scouting and out-guessing a human opponent's tech
Escape from Tarkov leans clearly harder on variance.
Escape from Tarkov
Loot, spawns, scavs randomize raids
Warcraft III: Reign of Chaos
Creep routes and item drops add randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Escape from Tarkov
Ammo charts, builds, hideout deeply solved
Warcraft III: Reign of Chaos
Build orders, creeping routes, and matchup theory run deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.